Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.2.2p1
Issue ID
741863
Regression
No
[IL2CPP] Application crashes when FlareLayer class gets stripped
1. Open attached project
2. Build to iOS with IL2CPP
3. Add in info.plist new string with name "FacebookAppID" and enter this string: 1622057821405505
4. Add "in-app purchases" capability
5. Enable Objective-C Exceptions
6. Build project and it will crash with error "Could not find class ID 124"
or
1. Open built project in Build folder
2. And it will crash with "Could not find class ID 124"
Workaround: Disable "Strip engine code" in player settings
or
In XCode project > Classes > Native > UnityClassRegistration.cpp add following lines:
void RegisterModule_FlareLayer();
RegisterModule_FlareLayer();
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled
Add comment