Search Issue Tracker
Fixed in 4.6.2
Votes
3
Found in
4.6.0f1
Issue ID
645791
Regression
No
“Ignore Parent Groups” doesn’t ignore parent Canvas Group component
To reproduce:
1. Open attached project
2. Open CanvasGroup scene
3. Press Play
4. Notice that Ignore Parent Group is selected on child Canvas Group component, but UI elements of that canvas is still affected by parent Canvas Group Interactable/Blocks Raycasts settings (Alpha setting is ignored).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
shubhamswaraj2021
Aug 18, 2020 16:24
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
darrencperry
Mar 07, 2018 12:30
Not fixed 2017.3.1f1
clonx
Apr 04, 2017 12:20
Sorry, in v5.5.2f1 Fixed. GameObject need add component Canvas, when "IGNORE PARENT GROUPS" from "CanvasGroup" begin work.
clonx
Apr 04, 2017 11:37
Still not fixed in v5.5.2f1
Cobo3
Sep 26, 2016 07:09
Still not fixed in v5.4.0f3
MontyForester
May 26, 2016 17:09
Still not fixed in 5.3.4p5
Arlocke
Feb 01, 2016 12:34
THIS IS NOT FIXED!! PLEASE REOPEN OR FIX THIS!!
Bernardo_Olafson
Jan 06, 2016 15:33
This is still not fixed in 5.2.3f1
ddf
Dec 18, 2015 17:17
Appears to still be busted in 5.3.0f4. Child CanvasGroup takes parent alpha even with this checked.
KyleOlsen
Sep 22, 2015 05:39
This is still a problem in version 5.2.0f3