Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.1.2
Issue ID
HUBX-770
Regression
No
Hub crashes on load when there's a reference to a project on an inaccessible drive
Steps to reproduce:
1. On macOS, use Boot Camp Assistant to create a Windows 10 partition 'Data' using exFAT formatting (instructions: "https://support.apple.com/en-us/HT201468")
2. Boot into Windows
3. Open Hub and create a new project on the 'Data' partition
4. Close this project
5. Reboot into macOS
6. Observe that the 'Data' partition is mounted to macOS
7. Launch Parallels (https://www.parallels.com) to boot into Windows within macOS
8. Open Hub on Windows
Expected result: Hub launches
Actual result: Hub crashes
Reproducible with: 3.1.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
- [macOS] "Add Component" button is broken when the Editor is moved to a different MacOS workspace
- Player settings icons are not retrieved when using "PlayerSettings.GetIcons" method on PS4, PS5, Xbox
- Changes of MaterialPropertyBlock via Script reset when Sprite Renderer.Color is changed in animation
- Frame Debugger flickers when a Shader Graph Window is open
Resolution Note:
Closing as this is a very edge use case and we can't prioritize a fix for this issue in a near future.