Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0a6
Issue ID
1018798
Regression
Yes
Hotkeys are being activated when entering text to any input field in the Editor
To reproduce:
1. Open any project
2. Try to input any string to a string field found anywhere in the editor
3. Observe Editor's main toolbar
Expected: hotkeys are not activate when inputting to string field
Actual: hotkeys are being activated when inputting to string field
Reproduced in: 2018.2.0a6, 2018.2.0b1
Not reproduced in: 2017.3.2f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0a5
Note1: hotkeys that are triggered include: Q, W, E, R, T, Y, Z, X
Note2: field examples: transform float fields, Hierarchy window search field, rename fields
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] [Android] Visual corruption is visible on some Android devices in the Player when Depth Of Field is enabled in Global Volume and the Vulkan Graphics API is selected
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
This is a duplicate of issue #1022730