Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.5f1
Issue ID
804465
Regression
No
[Holo Toolkit]Crash when re-importing "HoloToolkit" assets
Steps to reproduce:
1. Download and open attached project.
2. Notice that the "Console" window outputs:
"A default asset was created for 'Assets/HoloToolkit/Utilities/Prefabs/FPSDisplay.prefab' because the asset importer crashed on it last time.
You can select the asset and use the 'Assets -> Reimport' menu command to try importing it again, or you can replace the asset and it will auto import again."
3. Press "Assets->Reimport All" and wait until the assets will be re-imported.
Actual result:
The Editor crashes and "Unity Bug Reporter" window appears, so the asset cannot be imported.
Expected result:
The Editor should not crash when trying to re-import this asset.
Reproduced with:
5.1.0f3, 5.2.4f1, 5.3.4f1, 5.3.5f1.
Cannot reproduce with:
5.3.4p4, 5.4.0b23. There are some compiler errors that prevents the user from entering the play mode. When I try re-importing the assets, this window appears:
"GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)”. (This issue might be reproducible on my machine only).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Add comment