Search Issue Tracker
Fixed in 4.6.2
Votes
0
Found in
4.6.0p1
Issue ID
653587
Regression
No
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in world space, but the constraints are applied in local space
To reproduce this issue:
- Open the attached project
- Load the scene "test"
- Play
- Rotate the object in scene view(not too fast so the limits are applied properly)
- You should see the limits gizmo still in the same rotation, while the line that indicates how the connected object is oriented rotates with that object.
-The limits are applied correctly, but the visualization is wrong
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment