Search Issue Tracker
Fixed in 4.5.2
Votes
0
Found in
4.5.0f1
Issue ID
603819
Regression
Yes
HingeJoint2D.referenceAngle is updated on every component value change
It should either be controlled through relative rotation of connected rigid body or be exposed and not changed during other value changes at all. Currently it renders Angle Limits unsuable without additional scripting. Also, referenceAngle is not exposed to the inspector.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent NullReferenceException while connecting Edges in the Graph
- Output Decals URP link in Learning Templates directs to HDRP Lit Decal Documentation
- Performing Undo Redo for Convert to Property action creates a ghost Node
- Crash on GameObject::IsActiveIgnoreImplicitPrefab when opening a specific project
- Default Input Action Asset creates unsaved changes when clicking on Button actions
Add comment