Search Issue Tracker
By Design
Votes
0
Found in
5.6.0b6
Issue ID
880331
Regression
Yes
[Hierarchy] animation is slower and less responsive on high editor load
Reproduction steps (Compare between Unity 5.5 and 5.6(GIFs attached)):
1. Open the attached "Hierarchy" project.
2. Open and play the "1" scene.
3. Make sure Stats window is open in the game view.
- You should have around 15 or less fps.
4. Add some more game objects if it shows more than ~15 fps.
5. Expand the "Particle System" game object in the hierarchy.
6. Notice how the expansion animation behaves.
- Instant expansion in Unity 5.5
- Sluggish expansion in Unity 5.6
Regression introduced in:
5.6
Reproduced in:
5.6.0f2, 2017.1.0a5
Not reproducible in:
5.5.2p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
Add comment