Search Issue Tracker
Fixed in 6.7.0
Votes
1
Found in [Package]
6.6.0
Issue ID
1136402
Regression
No
[HDRP] Spotlight results differ in each eye when using single pass double wide and instancing
How To Reproduce:
1) Create a new project using the HDRP Template.
2) Change the build target to UWP.
3) Enable virtual reality and add WMR to the SDK list.
4) Play and observe the shadows on the studs.
5) It may be necessary to remove the old Post Processing components from the scene and/or add a new HDRP asset to the scriptable rendering pipeline.
Expected Result: Shadows appear correct on all geometry.
Actual Result: Shadows are different in each eye.
Reproducible in: 2019.2.0a9 (3ec61d0c8674)
Reproducible in package: HDRP 6.6.0 (SRP master 2f1db3398d)
Notes:
Tested with all Lit Shader Modes, MSAA enabled/disabled where applicable (forward, mixed), single pass instancing, single pass double wide, Editor, and Standalone. Issue occurs in all combinations of these configurations.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
Resolution Note (fix version 6.7.0):
Fixed merged to SRP master (399b704).