Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1414178
Regression
No
[HDRP] Sky reflection is being clamped when Receive SSR Transparent is enabled
Repro:
1) Open the project https://drive.google.com/file/d/1ikeh56KKc-SvnTQ1TpsdOFzKMxBksTGi/view?usp=sharing
2) Select the window material
3) Enable Receive SSR Transparent
Result: Sky reflections are clamped
Expected: Sky reflections are not clamped for transparent material
Note: Project is using raytracing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CustomStyleProperty can't be retrieved when its value is set in pixels
- Physics.IgnoreCollision method does not work when used on a disabled GameObject
- Empty data buffer gets passed to OnAudioFilterRead when using Video Player
- The Update() method gets called on a disabled script when added and disabled during runtime
- URP Decal instanced rendering breaks and spams warnings when it is enabled at runtime
Add comment