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Fixed in 6.9.2-preview

Votes

0

Found in [Package]

6.9.1-preview

Issue ID

1193585

Regression

No

[HDRP] Large memory load occurs when building a Scene with many dependencies

Package: Scriptable Render Pipeline HD

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How to reproduce:
1. Create a new Unity project
2. Create a Scene with many references to external Scriptable Objects, which have references to many Textures
3. Assign the Scene to one AssetBundle, and Scriptable Objects to a variety of other AssetBundles
4. Build the first AssetBundle which has the Scene

Expected result: while the AssetBundle with the Scene is being built, Textures are not loaded
Actual result: during building, the Scene Asset is loaded along with all of its dependencies, causing a big memory load

Reproduced on: 2019.2.9f1 (HDRP 6.9.1-preview)

Note: the cause of the large memory load is due to poor code logic in HDRP.

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