Search Issue Tracker
Fixed in 5.3.3
Votes
1
Found in
5.2.0f2
Issue ID
724426
Regression
No
[Graphics] Linear Lighting isn't consistent between Editor and Standalone Player
To Reproduce:
1. Build the attached project for standalone with Linear lighting ( add the oceanview.unity3d asset bundle to the standalone data package before running).
2. Observe that lighting is much brighter in the standalone build.
Reproducible both with OSX and Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ADB PRovider is really slow
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Add comment