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Fixed in 5.3.4

Votes

0

Found in

5.3.2p1

Issue ID

774558

Regression

No

[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL in Linear

OpenGL

-

Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy vertex lit rendering path.

1. Open Scene1 from attached project
2. Press Play
3. Observe how effects render brighter (incorrect) in the game view than in the scene view.

Expected outcome: effect to not appear brighter in game view

Notes:
- not a regression, happens in 5.3.0f4 as well as Version 5.3.3f1 (a6501c8a56f3)
- issue present in Forward or Legacy Vertex rendering path.
- issue present only in linear color space
- issue present only in GLCore and Metal.
- possibly linked to 774216

Comments (473)

  1. unity_A4E90F616E93E9CEEA1F

    Jun 05, 2022 12:00

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  3. aslam1213

    May 13, 2022 09:42

  4. aslam1213

    May 13, 2022 09:41

  5. luyar

    May 11, 2022 09:00

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  6. adnanck919

    May 06, 2022 19:19

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