Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.3p2
Issue ID
776470
Regression
Yes
[GLCore][StandAlone][MSAA] Fullscreen builds in non-native resolution do not work on AMD Radeon R9 M370X
Stand-alone builds played in full-screen on non-native resolution display a blank color or severe visual artefacts on AMD Radeon R9 M370X when MSAA is on.
Repro steps:
1. Open TestScene from attached project.
2. Build a standalone player.
3. Launch player in full-screen with a non-native resolution
4. Observe issue.
Expected outcome: player to work properly.
Notes:
- tested on MacBook Pro (Retina, 15-inch, Mid 2015)
- works with Intel iris pro
- works with metal
- crashes with OpenGL2 / gives the blank screen with GLCore
- works fine in native resolution
- works fine in windowed mode (native and non-native resolution)
- works fine without MSAA
- splash screen is skipped when issue occurs
- issue occurs regardless of rendering path and color space
- regression:
-- works in:
Version 5.3.3f1 (910d71450a97)
Thu, 18 Feb 2016 17:56:46 GMT
Branch: 5.3/release
--broken in:
Version 5.3.3p2 (c0d4de484751)
Sat, 27 Feb 2016 15:23:07 GMT
Branch: 5.3/patch-release
- Issue also confirmed in:
Version 5.3.3f1 (d35ef4aa897a)
Wed, 02 Mar 2016 17:49:45 GMT
Branch: 5.3/gl/bugfix
---
Version 5.3.3f1 (3e12ef7dd311)
Wed, 02 Mar 2016 18:58:58 GMT
Branch: 5.3/staging
---
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment