Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b12
Issue ID
786278
Regression
No
[GLCore][HLSLcc] Geometry Shader does not render all vertices on GLCore
Steps to reproduce:
1. Download and import attached project.
2. Open scene: SilhouetteGeomMethod
3. Make sure you are in DX11 mode.
4. Press play.
5. Move the mouse and look at the cube.
6. Stop and Switch to GLCore mode (OpenGL 4.5)
7. Press play.
8. Move the mouse and inspect the cube.
Expected result: Cube looks the same in GLCore and DirectX.
Actual result: On GLCore, cube does not get rendered correctly, sometimes only one or two edges appear, but others are invisible.
Notes: when Shader_USE_NATIVE_VERTICES is set, shader starts working correctly.
Reproduced on: 5.4.0b14, 5.3.4f1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment