Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in [Package]
10.2.0
Issue ID
1294584
Regression
No
[SRP] GameObject from incorrect Layer is getting rendered with Occlusion culling when stacking Cameras
How to reproduce:
1. Open the attached "1294584_repro.zip" project
2. Open the "SampleScene" Scene
3. Go to Window -> Rendering -> Occlusion Culling
4. Press "Bake" in the Inspector
5. Select the "Main Camera" GameObject in the Hierarchy window
6. Observe the Game view
Expected result: Image from UI Layer is getting rendered with the UI Camera
Actual result: GameObject from the Default Layer is getting rendered with the UI Camera
Reproducible with: 7.5.1 (2019.4.15f1), 8.2.0 (2020.1.15f1), 10.2.0 (2020.2.0b13, 2021.1.0a7)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SerializedObject::DidTypeTreeChange when editing a text field that updates its asset in OnValidate and is bound to a UIElement Custom Property Drawer
- VisualElements that use TrackPropertyValue keep tracking properties when they are removed
- Shader warnings in 'ProbeVolumeData' are thrown after building a High Definition 3D Sample Template Project
- The grid is not present in Universal 2D Template project
- URP Global Settings is generated in the root "Assets" folder when creating a new settings asset
Add comment