Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b25
Issue ID
813940
Regression
Yes
[Frame Debugger] Game view doesn't show anything if GlobalFog(Script) is enabled
Steps to reproduce:
1) Download attached project 'TestFrameDebugger.zip' and open in Unity.
2) Open scene 'test'.
3) In Hierarchy tab, click on Main Camera and check if GlobalFog(Script) enabled.
4) Open Frame Debugger and enable it.
5) Check each event and you will notice that Game view doesn't show anything except last event.(see attached gif 'last.gif').
6) Disable GlobalFog(Script) in Main Camera.
7) Check each event with Frame Debugger and you will notice that it works as expected.(see attached gif 'works.gif').
Note: This script was imported from Standard Assets.
Reproduced with: 5.4.0b25, 5.4.0f1.
Not reproduced with: 5.3.5p8.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
This is a duplicate of issue #807961