Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.6.0b3
Issue ID
594320
Regression
No
Foreach statements allocate memory unnecessarily
To reproduce:
1) Open 'demo' scene
2) Enter playmode and record the scene in the Profiler. Observe that ForeachAllocTest.Update() allocates 24 bytes.
3) Toggle 'Use Explicit' on the Foreach Demo object
4) Record a few more frames in the Profiler. Observe that now ForeachAllocTest.Update() allocates 0 bytes.
Examine the code and you'll see both code paths do the same thing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
Add comment