Search Issue Tracker
By Design
Votes
1
Found in
5.0.0f3
Issue ID
675175
Regression
Yes
Finally block is not called when using WebGL player
Steps to reproduce this issue:
- Open the attached project
- Add the attached scene to the build
- Select WebGL as build target
- Change the Optimization Level to Fastest (it does not happen on "Slow", not tested on "Fast")
- Build
- Observe the top-left corner of built app for OnGUI() labels. One is telling about the number of try {} block executions, the other is about finally {} block executions. The second one will be always displaing 0.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Add comment