Search Issue Tracker
By Design
Votes
1
Found in
5.0.0f3
Issue ID
675175
Regression
Yes
Finally block is not called when using WebGL player
Steps to reproduce this issue:
- Open the attached project
- Add the attached scene to the build
- Select WebGL as build target
- Change the Optimization Level to Fastest (it does not happen on "Slow", not tested on "Fast")
- Build
- Observe the top-left corner of built app for OnGUI() labels. One is telling about the number of try {} block executions, the other is about finally {} block executions. The second one will be always displaing 0.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ParticleSystemTrailGeometryJob::RenderJobCommon when changing trail Mode change with a large particle count
- Mouse cursor does not revert to the default mouse cursor when pressing the "Add column" button in the Search window
- ArgumentException is thrown and textures become unreadable when AssetBundle.Unload(false) is called
- URP Tab Reset Menu Button Is Invisible in Light Mode
- Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Add comment