Search Issue Tracker
Fixed in 5.4.9
Votes
0
Found in
5.4.b18
Issue ID
836139
Regression
Yes
[FinalGather] Final Gather bake artifacts when used with transparent shader at alpha 0
Using standard transparent material with albedo alpha set to 0 produces shadow artifacts when Final Gather is enabled in Enlighten bake.
Increasing Bounce Intensity on the directional light produces more visible artifacts.
Repro:
1. Open project 'TransparencyFinalGatherTest'
2. Open scene 'FinalGatherBug'
3. (If lightmap not shown, rebake the scene)
4. Observe the shadow artifacts reflected on wall behind cylinder with alpha 0 transparent material
Unity version:
5.4b18
Working correctly in:
5.3.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Particle System's ShowOnlySelected function doesn't work when toggled via a shortcut
- Shadows are rendered in uneven sections when moving in the Scene view
- [HDRP] Enabling SSLF overrides disabling bloom in the frame settings, which is not super user frendly
- Grid lines displayed over game objects in the Scene view when SSAO is enabled
- [MacOS] Unity Render Pipeline NullReferenceException errors appear when building standalone
Add comment