Search Issue Tracker

Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

6

Found in

5.1.0b6

Issue ID

695592

Regression

Yes

Error "host id {1} has been already deleted" only when Profiler is open

Networking

-

Error "host id {1} has been already deleted" only when Profiler is open

1 Open attached project
2 Create Empty object and add NewBehaviourScript to it
3 Press Play - notice that there is no any errors in console
4 Exit Play mode. Open Profiler window
5 Press Play - notice that there are "millions" of errors appear in console

I attached test project and this separate script

Comments (8)

  1. reyou

    Mar 27, 2017 04:48

    OK, any insights how far it will be postponed?

  2. gon777

    Mar 21, 2017 12:55

    Yea it is still an issue with NetworkDiscovery + NetworkLobbyManager.
    When you StartHost() -> StartBroadcast() -> StopBroadcast() then error pops up.

    Also the whole scene is reloaded

  3. HadynTheHuman

    Mar 21, 2017 08:51

    Yeah, this has been bugging me for the past couple of days... Surely Unity could just patch the error message away?

  4. Imtnt

    Mar 11, 2017 20:29

    Can confirm this is still an issue. Was very confused by the errors I was getting just using the included NetworkManagerHUD and and lobby manager. Thou hast saved mine bacon!

  5. CGDever

    Jan 25, 2017 21:11

    8-BIT APE, you are my savior!

  6. Desination-X

    Jan 16, 2016 03:18

    Just close your profiler window and the error is gone. It's not your code, just a bug.

  7. 4ipideil

    Aug 14, 2015 14:24

    8-BIT APE snks, your comment help me a lot!

  8. r8-Bit-Ape

    Jul 06, 2015 20:54

    Just to add that I see this error only when the profiler window is open when calling the following:

    NetworkManager.StopHost()
    NetworkManager.StopServer()

    You can reproduce with following:

    - Create new project
    - Create Empty GameObject
    - Add NetworkManager component
    - Add NetworkManagerHUD component
    - Open Profiler window
    - Press Play and game runs
    - Select LAN Host in HUD
    - Select Stop in HUD
    - 'host id {0} has been already deleted' displays in console

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.