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Fixed in 4.3.1

Votes

1

Found in

4.3.0f4

Issue ID

575008

Regression

Yes

[EGL] Unable to find an configuration matching minimum spec! on Android devices

Android

-

With Unity 4.3 only the black screen is shown on older devices. The sounds can be heard, but no graphics are displayed. The "[EGL] Unable to find an configuration matching minimum spec!" is spammed in the device log.
Enabling 32-bit Display Buffer allows to workaround the issue.

Reproduced on:
Sony Xperia U (ST25i) with Android 2.3.7
Sony Xperia Sola (MT27i) with Android 2.3.7

Reproduced with:
Unity Version 4.3.0f4 (e01000627d60)

Comments (10)

  1. Ravindra Gupta

    Oct 13, 2014 10:51

    Hi I am facing same problem with some android game.
    Can any body please tell me how to enable 32 bit color buffer.

  2. leowu4ever

    Sep 25, 2014 09:49

    My game runs just fine on Unity but it doesn't run after i export it as a android project even through I'm using latest version of unity (4.5.4f1).

  3. stajo

    Sep 13, 2014 18:34

    I thing, I have same problem with Version 4.5.3f3:
    D/gralloc_goldfish( 678): Emulator without GPU emulation detected.
    I/ActivityManager( 345): Displayed com.StajoApp.test/com.unity3d.player.UnityPl
    ayerNativeActivity: +2s966ms
    E/Unity ( 678): [EGL] No suitable configuration found that matches the minimu
    m critera.
    E/Unity ( 678):
    E/Unity ( 678): (Filename: Line: 203)
    E/Unity ( 678):
    E/Unity ( 678): [EGL] Unable to find an configuration matching minimum spec!

  4. duanpeijian

    Mar 15, 2014 01:58

    This is still occurring in 4.3.4f1 even with only 32 bit bigger enabled.

    Reproducibility: Always

  5. rsb_jeremy

    Jan 16, 2014 16:59

    My problem seems to be fixed in Unity 4.3.3f1

  6. rsb_jeremy

    Jan 16, 2014 14:33

    I'm having this same problem on Unity 4.3.2... tried several combinations of API level & GL settings and have yet to find anything that will run in Android emulator w/o this error.

  7. Seely

    Jan 06, 2014 06:18

    We are still having this issue too. Turning on the "32-bit display buffer" editor setting did not fix the problem for us.

    Unity 4.2.2 builds had no problem
    Unity 4.3.1 the activity loads, then freezes on a black screen, repeatedly printing the message below to LogCat:
    I/Unity(2486): Skipped rendering frame because GfxDevice is in invalid state (device lost)
    I/Unity(2486):
    I/Unity(2486): (Filename: Line: 1539)
    E/Unity(2486): [EGL] Unable to find an configuration matching minimum spec!
    E/Unity(2486):
    E/Unity(2486): (Filename: Line: 112)

    Reproducible:
    Running on Android 2.3.3 with builds from Unity 4.3.1f1 (testing simplest scene with 1 camera and 1 sphere primitive mesh)

    Any help is greatly appreciated, thanks, Alex.

  8. MajidKhosravi

    Jan 01, 2014 19:57

    I am still seeing this issue in 4.3.2.

  9. Nolex

    Dec 23, 2013 15:10

    PLATION, Yes. Thanks! 32 bit is crashed game.
    24 - normal.

  10. Plation

    Nov 21, 2013 09:38

    This is still occurring in 4.3.0f4 even with only 32 bit bigger enabled.

    Reproducibility: Always

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