Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1059816
Regression
No
Editor crashes on ExecuteRenderQueue when calling Camera.Render() in OnPreRender() method in a scene with active UI elements
How to reproduce:
1. Download and open attached project "Crash"
2. Load scene "Main"
3. Enter Play mode
Expected result: Editor does not crash
Actual result: Editor crashes
Reproduced with: 2017.1.4p2, 2017.2.3p2, 2017.4.7f1, 2018.1.9f1, 2018.2.0f2, 2018.3.0a5
Notes: Disabling Canvas or all UI objects or deleting Camera.Render() line in script, attached to Camera, results in Editor not crashing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled
Resolution Note (2018.3.X):
Low priority defect for the moment. This bug is unlikely to be fixed in the near future.