Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f3
Issue ID
705342
Regression
Yes
[Editor] AnimationUtility.SetEditorCurve() is several orders of magnitude slower in Unity 5.1 than in 5.0
How to reproduce:
1. Download and open the attached project
2. Select the FENRIR model, delete half of its clips in the inspector (leave only two)
3. Keep FENRIR model selected and execute the test script from the menu Test -> Test
4. Note that the operation takes well over an hour to complete in Unity 5.1. AnimationUtility.SetEditorCurve() is very slow
5. Check with 5.0, it takes around 6 seconds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
abraksil
Aug 06, 2015 15:44
It seems that I have bumped into that issue. But I'm using unity 5.1.2f1