Search Issue Tracker
Fixed in 5.0.1
Votes
2
Found in
5.0.0b19
Issue ID
663460
Regression
Yes
[EdgeCollider]2D circle collider falls through edge colliders
To reproduce:
1. Open attached project
2. Open test scene
3. Press play
4. Notice that the CircleCollider object will fall through after the first hump in the terrain
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
UltraParadigm
Aug 19, 2016 19:34
Using unity 5.4 in Ubuntu. Same thing still happens. Too bad. I like edge colliders. Have to use polygon now. I notice that edge colliders don't have a path like polygon colliders do. And they no longer have a "density" either. I wonder if that has anything to do with the difference in behavior in 5.x
dustinandrew
Mar 06, 2015 17:31
Same for me, installed 5.0.0f4 and my 2D colliders are falling through edge colliders. Opened a backup of the project in 4.6 and it works fine. I assume this is related to physics updates in unity 5.
The only work around for now is to recreate the edge colliders as polygon colliders. ;(
VOTRUBEC
Feb 08, 2015 12:26
Installed b22 and this was THE FIRST thing I noticed as I had circle colliders running across edge colliders.