Search Issue Tracker
Fixed in 5.3.3
Votes
10
Found in
5.3.0b1
Issue ID
733444
Regression
No
[DX9] Unity crashed in GfxDeviceD3D9::DrawBuffers due to HandleD3DDeviceLost when locking windows
To reproduce:
1. Open attached project
2. Run scene TestScene
3. Lock windows
4. Unlock windows
5. Crash in GfxDeviceD3D9::DrawBuffers (stack in editor logs)
From log:
andleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3D device reset failed [invalid call]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
- Shader Graph template titles blink and render incorrectly in “Create New Shader Graph Asset” window
- Profiler Captures List foldouts do not open when clicked on the foldout title
- Profiler Captures List date title is not centered vertically
Add comment