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Fixed in 5.2.1

Votes

3

Found in

5.2.0f2

Issue ID

722983

Regression

Yes

[DX11] Full screen with low resolutions renders incorrectly

Graphics - General

-

This issue has no description.

Comments (18)

  1. CGDever

    May 02, 2017 20:14

    What???, not cool! You can still see this bug in 5.6.0. 5.2.1->5.6.0... How can I make games without settings ????

  2. mm.dacampo

    Dec 09, 2015 10:46

    I don't know if you have the same issue as mine but I just fixed my full screen scaling issue by forcing "Exclusive Mode" for D3D9 & D3D11 in the Player Settings Inspector (accessible from the Build Settings window). I'm using Unity 5.2.0.

  3. sascha_be

    Oct 23, 2015 13:39

    Also still seeing this issue in 5.2.1. Reloading or loading a different the scene after calling SetResolution seems to go around the issue for now. It is a bothersome and inefficient solution though...

  4. RogDolos

    Oct 05, 2015 08:05

    SetResolution seems entirely broken with 5.2. Still occurring with 5.2.1.

  5. montyfi

    Oct 03, 2015 10:29

    5.2.1p1 - Issue is still there

  6. daggada2

    Oct 03, 2015 03:18

    This is marked fixed, but I don't believe that to be true. I'm seeing all kinds of problems when transitioning betwee resolutions & full screening with 5.2.1f1. This issue definitely should NOT be closed. I'm tempted to open a new issue.

  7. Stardog

    Sep 30, 2015 23:11

    Still broken in 5.2.1p1, and has nothing to do with DX11.

  8. WaaghMan

    Sep 28, 2015 10:30

    Still not fixed in 5.2.1p1

  9. Vincent-Virtual-IT

    Sep 24, 2015 08:13

    5.2.1f1 doesn't correct this bug...

  10. Xentor609

    Sep 23, 2015 12:39

    Still not fixed in 5.2.1f1....

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