Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.3.0f2
Issue ID
754127
Regression
Yes
DontDestroyOnLoad executed in edit mode makes GameObject disappear from hierarchy
How to reproduce:
1. Open the attached project
2. Create empty game object in the scene
3. Drag SceneManager.cs script to it
4. Notice that game object disappeared
5. If DontDestroyOnLoad is commented, game object doesn't disappear
Not reproducible: 5.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Arkaid
Mar 15, 2016 05:20
Not fixed. Still buggy in 5.3.3, running in Editor mode (haven't checked runtime)
XGT08
Jan 15, 2016 17:52
Same here. Having the same problem. This wasn't going on in 5.2.1.
Jake L.
Jan 03, 2016 12:51
Bug still present in 5.3.1