Search Issue Tracker
Duplicate
Votes
1
Found in
4.3.1f1
Issue ID
583602
Regression
No
Destroying rigidbody2D stops colliders from working
To reproduce:
1. Open rigidbodyless collider test project
2. Open test scene
3. Enter play mode
4. Observe as "destroyer" game object falls through platforms
5. Pause play mode
6. Move destroyer back above the platforms
7. Unpause play mode
Expected result: Destroyer falls on the first platform (or doesn't fall throught the platform after destroying the rigidbody)
Actual result: It falls throught
Note: Disabling and enabling the collider of the platform fixes this so it works properly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics.IgnoreCollision method does not work when used on a disabled GameObject
- Empty data buffer gets passed to OnAudioFilterRead when using Video Player
- The Update() method gets called on a disabled script when added and disabled during runtime
- URP Decal instanced rendering breaks and spams warnings when it is enabled at runtime
- Ligtmaps disappear when entering the Play Mode
This is a duplicate of issue #582006