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Won't Fix

Votes

0

Found in

2022.2.0b16

Issue ID

UUM-21729

Regression

No

Depth Texture - Scene goes black and throws error

--

-

To reproduce:
# Open URP Asset;
# Enable, then disable Depth Texture

Note: can’t reproduce the second time, but leaving the error here, maybe devs will know what the problem is. 

Result: Scene view goes black and NullReferenceException is thrown:

 
{code:java}
NullReferenceException: Object reference not set to an instance of an objectUnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion.AddRenderPasses (UnityEngine.Rendering.Universal.ScriptableRenderer renderer, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/RendererFeatures/ScreenSpaceAmbientOcclusion.cs:140)UnityEngine.Rendering.Universal.ScriptableRenderer.AddRenderPasses (UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/ScriptableRenderer.cs:1292)UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean anyPostProcessingEnabled) (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/UniversalRenderPipeline.cs:572)UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/UniversalRenderPipeline.cs:747)UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/UniversalRenderPipeline.cs:328)UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at /Users/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipeline.cs:52)UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at /Users/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:126)UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189) {code}
 

 

  1. Resolution Note:

    Unable to reproduce the issue after several attempts.
    There will be a check added but without a clear reproduction step it's impossible to verify that the bug has been fixed.

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