Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.0.0b21
Issue ID
669281
Regression
No
[Delegates] Crash when calling a delegate created on a generic function
Steps to reproduce:
1. Create a new Unity project
2. Create a new script
3. Copy this piece of code to the script:
using UnityEngine;
using System.Collections;
using System;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
var m = typeof(NewBehaviourScript).GetMethod("Foo");
// obviously, here should be a call to m.MakeGenericMethod()...
Action a = (Action)Delegate.CreateDelegate(typeof(Action),
this, m);
a();
}
public void Foo<T>() { }
}
4. Attach the script to a game object
5. Play the scene
6. Unity will crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some GameObjects in a subscene are not rendered when using custom shaders and ECS until the Game view resolution changes
- Crash on AudioManager::InitFMOD when performing various actions in the Editor
- webGLBuildSubtarget resets to Generic when it gets changed in build script
- Publishing Settings are shared across different custom Build Profiles when modifying Build options
- deltaTime and unscaledDeltaTime discrepancy when Player window is moved to secondary monitor and VSync is enabled
Add comment