Search Issue Tracker
Duplicate
Votes
3
Found in
5.3.3f1
Issue ID
779420
Regression
No
Deferred Camera with RenderTexture ignores ViewPort Rect
Steps to reproduce:
1. Open attached project "779420.zip"
2. Open scene "test"
3. In Player settings set rendering path to forward
4. Run scene
5. In project tab, select "Test" render texture and notice that it shows view from two cameras separately
6. Stop scene
7. In Player settings set rendering path to deferred
8. Run scene
9. In project tab, select "Test" render texture and notice that this time only one camera's view is shown which is stretched on whole texture
Reproduced with: 5.2.4f1, 5.3.4f1, 5.4.0b10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Serialized variable value is overwritten on the existent object instead of creating a new one when using JsonUtility.FromJsonOverwrite
- [Linux] Crash on libc_free when closing Stream Reader which reads file content from a zip file
- Mesh is not rendered in the Player when using mesh.indexBufferTarget and mesh.vertexBufferTarget
- [iOS] Memory leaks when using the SslStream class
- Package Manager does not create a default cache directory for Asset downloads
This is a duplicate of issue #869235