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Votes
0
Found in
2017.1.0f3
Issue ID
947262
Regression
No
Creating an AnimationClip using Animation window when the GameObject has Animation component produces Legacy AnimationClip
How to reproduce:
1. Open QA-supplied project
2. Load scene "Example"
3. Select "Cube" in the Hierarchy window
4. Open Animation window (Window > Animation)
5. Click "Create" and "Save"
6. Close Animation window
7. Double-click "CONTROLLER" in the Project window to open Animator window
8. Drag-and-drop your newly created animation to the Animator window
9. Observe the Console window
Expected result: AnimationClip that's created should not be "Legacy and when added as a state to the Animator Controller should not produce any errors
Actual result: AnimationClip that was created is "Legacy AnimationClip", console throws warning "The legacy Animation Clip "New Animation" cannot be used in the State "New Animation". Legacy AnimationClips are not allowed in Animator Controllers. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"
Reproducible with: 5.5.4p4, 5.6.3p2, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7
Note #1: Creating the AnimationClip using Right-Click>Create>Animation in the Project window does not produce "Legacy" AnimationClip.
Note #2: If the GameObject doesn't have Animation component, Window>Animation>Create adds Animator Controller component and does not produce "Legacy" AnimationClip.
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