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Fixed in 5.2.2
Votes
0
Found in
5.2.0f3
Issue ID
725070
Regression
No
Crash when leaving a specific scene
Unity might crash when leaving a specifically set up scene.
Steps to reproduce:
1. Open project's Bedroom_nature scene
2. Open Bedroom_red scene. It crashes.
The crash stack trace:
0x00000001400D584F (Unity) LightProbes::GetPendingCoefficientsOffset
0x00000001413BB430 (Unity) EnlightenRuntimeManager::AllocateAndEnqueProbeSet
0x00000001413BEF3C (Unity) EnlightenRuntimeManager::IssueProbeSetUpdates
0x00000001413BF533 (Unity) EnlightenRuntimeManager::RepairProbeSetState
0x00000001413BF8CF (Unity) EnlightenRuntimeManager::UpdateFromDataManager
0x00000001413BFE8B (Unity) EnlightenRuntimeManager::Prepare
0x00000001413BFF76 (Unity) EnlightenRuntimeManager::Update
0x00000001408AF6DC (Unity) gi::PostUpdate
0x00000001408AC9B2 (Unity) GISceneManager::Update
0x00000001408ACD07 (Unity) std::_Sort<std::pair<int,Hash128> * __ptr64,__int64,vector_map<int,Hash128,std::less<int>,stl_allocator<std::pair<int,Hash128>,72,16> >::value_compare>
0x000000014014C542 (Unity) CallbackArray::Invoke
0x0000000140C77091 (Unity) Application::TickTimer
0x0000000140E35FA4 (Unity) RelaunchUnity
0x0000000140E3759B (Unity) WinMain
0x000000014152EC80 (Unity) strerror_s
0x00007FFF613B2D92 (KERNEL32) BaseThreadInitThunk
0x00007FFF621F9F64 (ntdll) RtlUserThreadStart
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