Search Issue Tracker

Fixed in 5.2.2

Votes

0

Found in

5.2.0f3

Issue ID

725070

Regression

No

Crash when leaving a specific scene

Global Illumination

-

Unity might crash when leaving a specifically set up scene.

Steps to reproduce:
1. Open project's Bedroom_nature scene
2. Open Bedroom_red scene. It crashes.

The crash stack trace:
0x00000001400D584F (Unity) LightProbes::GetPendingCoefficientsOffset
0x00000001413BB430 (Unity) EnlightenRuntimeManager::AllocateAndEnqueProbeSet
0x00000001413BEF3C (Unity) EnlightenRuntimeManager::IssueProbeSetUpdates
0x00000001413BF533 (Unity) EnlightenRuntimeManager::RepairProbeSetState
0x00000001413BF8CF (Unity) EnlightenRuntimeManager::UpdateFromDataManager
0x00000001413BFE8B (Unity) EnlightenRuntimeManager::Prepare
0x00000001413BFF76 (Unity) EnlightenRuntimeManager::Update
0x00000001408AF6DC (Unity) gi::PostUpdate
0x00000001408AC9B2 (Unity) GISceneManager::Update
0x00000001408ACD07 (Unity) std::_Sort<std::pair<int,Hash128> * __ptr64,__int64,vector_map<int,Hash128,std::less<int>,stl_allocator<std::pair<int,Hash128>,72,16> >::value_compare>
0x000000014014C542 (Unity) CallbackArray::Invoke
0x0000000140C77091 (Unity) Application::TickTimer
0x0000000140E35FA4 (Unity) RelaunchUnity
0x0000000140E3759B (Unity) WinMain
0x000000014152EC80 (Unity) strerror_s
0x00007FFF613B2D92 (KERNEL32) BaseThreadInitThunk
0x00007FFF621F9F64 (ntdll) RtlUserThreadStart

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.