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Duplicate
Votes
0
Found in
5.1.0b4
Issue ID
693050
Regression
Yes
crash when entering play mode with NavMesh baked
To reproduce:
1. Open attached project
2. Open Test scene
3. Enter play mode
Actual result: Crash
Expected result: Play mode enters
-
purpl3grape
Jun 07, 2018 19:38
I'd like to also note, this happens when the Unity Editor or Game Application is actually playing, (Check using Application.IsPlaying).
However, upon using [ExecuteInEditMode] to see what the Run-Time NavMesh Building is doing, it actually works without the error of: 'Source mesh Combined Mesh (root: scene) does not allow read access.'
So again, if anyone can replicate this scenario to confirm that would be a start.
-
purpl3grape
Jun 07, 2018 19:34
Hi, I was doing some tests, and it turns out that having the objects marked as 'Static' makes the operation fail, as having the 'Static' objects will produce this error message: RuntimeNavMeshBuilder: Source mesh Combined Mesh (root: scene) does not allow read access. This will work in playmode in the editor but not in player
UnityEngine.AI.NavMeshSurface:BuildNavMesh()Only upon making the objects Non-Static, does it resolve itself. - However Static objects are very handy in taking advantage of the 'Batch-Rendering' that Unity offers, which others may find useful.
In conclusion, currently as I see it or in my personal tests, to utilize Run-Time NavMesh baking, objects Must at this moment be marked as 'NON-Static'.
Is this something that you can replicate as well to confirm?
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This is a duplicate of issue #693028