Search Issue Tracker
In Progress
Fix In Review for 6000.0.4f1
Votes
0
Found in
6000.0.2f1
7000.0.0a1
Issue ID
UUM-71737
Regression
No
Crash on Stack overflow when switching to a visionOS Build Profile
Reproduction steps:
1. Create and open a new project
2. Open the Build Profiles (File > Build Profiles)
3. In the Build Profiles Window, select the visionOS platform
4. Press the Add Build Profile button
5. Select the created build profile
6. Press the Swithc Profile button
7. Observe the Editor
Expected result: The Editor does not crash
Actual result: The Editor crashes
Reproducible with: 6000.0.2f1
Could not test with: 2021.3.38f1, 2022.3.28f1 (Build profiles are not present)
Reproducible on: MacOS Sonoma 14.4.1 (Intel, M1)
Not reproducible on: Windows 11
Notes:
- The issue is not reproducible with other build platforms and profiles
- No stack trace is created
- Reopening the Editor throws 4 Stack overflow errors and the Build Profiles Window appears corrupt - missing build platforms, profiles, and other UI elements. Furthermore, more Stack overflow errors are thrown when it is opened and the Editor crashes on Stack overflow again when the Window is closed
- Removing the Library folder will result in the Build Profiles Window behaving correctly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] [Android] Visual corruption is visible on some Android devices in the Player when Depth Of Field is enabled in Global Volume and the Vulkan Graphics API is selected
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
Add comment