Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.3p3
Issue ID
780644
Regression
Yes
Crash on "ShaderVariantCollection::GetClassIDVirtualInternal" when ShaderVariantCollection.WarmUp is used
Reproduction steps:
1. Open attached project.
2. Make sure that game view window is not visible.
3. Play the "Test" scene.
4. Unity crashes on:
0x000000014018788E (Unity) ShaderVariantCollection::GetClassIDVirtualInternal
0x000000014018A191 (Unity) ShaderVariantCollection::WarmupShadersImpl
0x000000014018A8F8 (Unity) ShaderVariantCollection::WarmupShaders
0x0000000140E0CD63 (Unity) ShaderVariantCollection_CUSTOM_WarmUp
or
#0 0x00000100db8c5f in ShaderWarmupFuncImpl(Shader, int, ShaderLab::Pass, ShaderKeywordSet const&, DynamicVBO, void)
#1 0x00000100db8b42 in ShaderVariantCollection::WarmupShadersImpl(void ()(Shader, int, ShaderLab::Pass, ShaderKeywordSet const&, DynamicVBO, void), DynamicVBO, void)
#2 0x00000100db8872 in ShaderVariantCollection::WarmupShaders()
Workaround:
Open and play the same project again.
Reproduced with: 5.3.4f1
Not reproducible with: 5.2.4f1, 5.4.0b11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment