Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.4f1
Issue ID
792497
Regression
No
Crash if more than 65535 game objects on exiting playmode/build
Steps to reproduce:
1. Open attached project
2. Select "GameObject" in the hierarchy and make its "Count" field more than 65535 in inspector
3. Build and run the application
4. Close the application
5. Observe crash
Note: crash also appears if in the editor you turn to playmode and out of it more than two times. Stacktrace on crashing editor "0x00000001401D9704 (Unity) MemoryManager::Deallocate"
Tested with: 5.1.4f1, 5.2.4f1, 5.3.4f1, 5.4.0b17
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
Add comment