Search Issue Tracker
Fixed in 5.3.7
Votes
1
Found in
5.4.0b19
Issue ID
804333
Regression
Yes
Crash after reverting prefab and pressing undo
Steps to reproduce:
1. Open attached "case 804333 repro" project
2. Open "crash scene" scene
3. Select PlayerTriggers>SignTrigger object in hierarchy
4. Move it around the scene as much as you want
5. Then revert SignTrigger prefab and pres CTRL + Z couple of times
Results: Editor crashes.
Reproduces with: 5.4.0b21, 5.3.5p2
Not reproducible with: 5.2.4f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TMP material doesn't update when using Localized Property to change the font assets
- New Artifact generated for Video when reimporting with identical settings
- “ArgumentOutOfRangeException: Length cannot be less than zero.“ error or “NullReferenceException: Object reference not set to an instance of an object“ error is thrown when CoreUnsafeUtils.FixedBufferStringQueue reads out of bounds
- URPPreprocessBuild.OnPostProcessBuild is never executed when building the Player
- [Linux] Using CTRL+Shift+A shortcut for Add Component throws GUI Rendering Errors
AlkisFortuneFish
Jul 22, 2016 09:41
This really needs fixing, it's been logged as a bug in the beta but it affects the stable release of Unity as well. Surely crashbugs in the stable branch should have a high enough priority that they should not still be there 6 patch releases and a minor release later.