Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2023.1.X, 2023.2.X, 2023.3.X
Votes
0
Found in
2021.3.25f1
2022.2.20f1
2023.1.0b16
2023.2.0a15
2023.3.0a3
Issue ID
UUM-35886
Regression
No
CommandBuffer.DrawRenderer fails to render GameObjects after building the project
Reproduction steps:
1. Open the attached “CustomTesting0.zip“ project
2. Open the “MainCustomPassTestingScene0” scene
3. Build the project
4. Observe the Game window
Expected result: GameObjects are rendered
Actual result: GameObjects are not rendered
Reproducible with: 12.1.11 (2021.3.25f1), 14.0.7 (2022.2.20f1), 15.0.5 (2023.1.0b16), 16.0.1 (2023.2.0a15)
Could not test with: 10.10.1 (2020.3.48f1) (Errors in the Console)
Reproduced on: macOS Monterey 12.6 (Intel), Windows 11 (by the reporter)
Notes:
- Also reproducible in Build
- Could not test with HDRP (Errors in the Console)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
Add comment