Search Issue Tracker
Fixed in 5.1.2
Votes
0
Found in
5.1.0f3
Issue ID
705471
Regression
No
[Collisions][Vertices] Vertices react as a collider when AddForce is used
1) Open my attached project and launch scene mesh_edge_bug
2) Play it and move the ball with arrows
3) Notice that it is jumping, even though the mesh of ground is flat
4) Notice that it jumps in the places with more vertices(which you can see if clicked on the ID15 object in the hierarchy)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment