Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2020.1.0b14
2020.2
Issue ID
1260337
Regression
No
Cloth Sphere Colliders have no effect when they are added during runtime
To reproduce:
1. Open attached project ("case_1260337.zip")
2. Press Pause and then enter Play mode
3. From Hierarchy select the "Net (1)" Game Object
4. Add "Sphere (1)" to Sphere Colliders under Cloth component
5. Unpause and observe the Game view
Expected result: Sphere collision with Cloth is registered
Actual result: Sphere collision with Cloth is ignored
Reproducible in: 2018.4.24f1, 2019.4.3f1, 2020.1.0b15, 2020.2.0a17
Note: The issue is not reproducible when using the Capsule Collider.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled
- [Android] Selection of text in the InputField is not being removed when pressing the backspace button on Android Devices
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21
Resolution Note (fix version 2020.1):
Fixed in 2020.1.3f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.9f1