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Votes

0

Found in [Package]

2.6.11

2.8.9

2.9.1

Issue ID

CMCL-1232

Regression

No

Cinemachine Smooth Path Prefab added Waypoint is not saved when project is saved and re-launched

Package: Cinemachine Classic

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How to reproduce:
1. Open a new project with a Cinemachine package set up
2. Create a Prefab and attach a CinemachineSmoothPath component to it
3. Add a new Waypoint to it
4. Save the project and re-launch Unity
5. Check the Waypoints

Expected result: The recently added Waypoint is saved
Actual result: The recently added Waypoint is not saved

Reproducible with: 2.6.11, 2.8.9, 2.9.1 (2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a12)

Reproduced on: Windows 10

Note: Adding the Waypoint in the Prefab Edit menu or making changes to the coordinates of it after adding the Waypoint in the Inspector window does not reproduce the issue

  1. Resolution Note:

    When the prefab is opened (full editing support) then this issue is not present.

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