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Fixed in 5.2.3

Votes

5

Found in

5.2.0f3

Issue ID

727793

Regression

Yes

[Canvas][RenderMode] World-space Canvas causes crash when deleting it in Paused mode

UI

-

Repro steps:
1) Open the project and Scene scene
2) Run the scene and Pause
3) Make sure Canvas Render mode is set to World Space
4) Delete the Canvas object
5) Notice the crash

Comments (7)

  1. ccal

    Oct 24, 2015 23:38

    This is still occurring in 5.2.1 (exact same as VAMI)

  2. Vami

    Oct 09, 2015 07:00

    I'm having the same issue. If the world space canvas is present in the scene and I press play in "Maximixe on play" mode, the whole editor will crash after I stop the game.

    Steps that I need to produce the bug:
    1. World space canvas present and active in the scene
    2. Press play when "Maximize on play is on"
    3. Stop the game

    This will make the editor crash, and it'll take a lot of CPU until I kill it.

  3. t0bi

    Oct 08, 2015 19:20

    @MAXC0C0S Yes, also occurs on windows.

    I reproted this bug, and I did not only have this with maximize on play. For me it always crashes when the canvas is visible and I delete it while in paused mode.

  4. Maxc0c0s

    Oct 08, 2015 13:43

    Same issue for me. I only have a canvas and a plane in my scene. I switch canvas render mode to "World Space" and i press play with "Maximize on Play selected". The scene runs and as soon as i stop the scene, Unity freezes. I have to force quit it.

    I'm running Unity 5.2.0f3 under OSX Yosemite. Does the bug also occur in Windows?

    Thanks!

  5. parappatown

    Sep 28, 2015 18:45

    +1 - I have the same problem as JMGUILLEMETTE. Thanks for noting it only happens in Maximized play; just saved me a bit of time

  6. jmguillemette

    Sep 23, 2015 05:35

    in re-reading this .. it actually looks like my issue and the OP have similar but different bugs.

  7. jmguillemette

    Sep 23, 2015 05:33

    I too have just encountered this. Its very easily reproducible.

    I was just starting a new project. My scene contains nothing more that an single cockpit model and a UI overlay in world space for the displays.

    if i play the scene in "Maximize on play" everything works.. till i stop the game. Then instant crash and i have to kill the unity editor and restart it.

    if i change the UI canvas to anything other than world space the crash does not happen.

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