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Fixed in 5.3.0

Votes

0

Found in

5.3.0b5

Issue ID

741751

Regression

Yes

Canvas elements are placed incorrectly when setting non-native resolution in standalone build

UI

-

To reproduce the issue follow the steps:
1. Open "case_741751-New_Unity_Project"
2. Open "test" scene
3. Build the scene
4. Play the scene at native resolution and observe the button turning red when hovered over
5. Play the scene at a lower resolution and observe how the button is moved to the right of the center
You have to hover somewhere above of the button for it to turn red.

Regression:
This appears only in Unity 5.3.0b5 (70818a4976ce)

Screenshot:
http://bugs04.unity3d.com/fogfiles/741751_lrhf54e589iu9l4q/case_741751-1024x768.png

Comments (7)

  1. karl_jones

    Dec 31, 2015 17:17

    Some of the multiple display system was missed on the cs side. A temporary fix is available in the UI source code here https://bitbucket.org/karljj1/ui-md-fix or alternatively a fix will be available in a future patch.

  2. poliman

    Dec 31, 2015 16:50

    with 5.3.1 the hover click position is patched but still if you use canvas scale with screen size - shrink, it doesnt scale in full screen standaleone with not native screen size, but it works perfectly in 5.2.4

  3. poliman

    Dec 31, 2015 16:50

    with 5.3.1 the hover click position is patched but still if you use canvas scale with screen size - shrink, it doesnt scale in full screen standaleone with not native screen size, but it works perfectly in 5.2.4

  4. vchamyp

    Dec 23, 2015 07:20

    Unity 5.3 Google play service and AdMob When i apply folder google-play-services_lib from Android SDK, Unity automatically delete it. If someone have same problem share..

  5. karl_jones

    Dec 14, 2015 00:24

    The fix will be in 5.3.0p1. The issue is a bug in the multiple display system. The multiple display system will be disabled for the UI whilst we wait for a fix(ETA 5.4)

  6. Zuntatos

    Dec 09, 2015 13:33

    They're claiming a fix is incoming in 5.3.0p1 (or whatever it'll be called, the first patch).

  7. AndrewShouldice

    Dec 08, 2015 16:15

    Case 750716 was closed as a duplicate of this issue, but that case still occurs in 5.3.0f4.

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