Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
20
Found in
Issue ID
1115353
Regression
No
Blender 2.8 files not compatible with Unity
Blender 2.8 files (in beta) does not import in Unity.
Tested with Unity 2018.3.0b8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] [Android] Visual corruption is visible on some Android devices in the Player when Depth Of Field is enabled in Global Volume and the Vulkan Graphics API is selected
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
VsionOnnevan
Mar 15, 2019 08:41
This one has to be sorted out sooner or later, sooner is better, don't you think?
3Rton
Mar 14, 2019 17:08
Far as I understand the .blend file support in Unity is based on opening the blend file on the background and automatic export/import processes. Well hopefully they will update it soon.
Dispa
Mar 09, 2019 14:40
yeah, this feature should have more attention as blender will soon releases it's official stable version of 2.8