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Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
56
Found in
2018.3.0b1
2018.3.0b2
2019.1.0a1
2020.1.0a1
Issue ID
1081596
Regression
No
Billboard Particle System rolls in the Game View with "Allow Roll" disabled when a Camera is rotating around it
Repro steps:
1. Open user attached project
2. Enter Play Mode
3. Observe the Game View
Expected: The Camera rotates around the cloud without it rotating itself
Actual: The cloud rotates from time to time and only in the Game View
Reproducible with: 2018.3.0b2, 2019.1.0a1
Not reproducible with: 2017.4.11f1, 2018.2.9f1
Comments (23)
-
ImmotionMatt
Mar 13, 2019 15:06
Doesn't work in 2018.3.8f1
-
jykholodia
Feb 26, 2019 10:39
Definitely! Still not working in 2018.3.6f1.
Doing it with a MonoBehaviour is really slow. -
Shofixti
Feb 19, 2019 16:02
Still a pressing issue for AR/VR development.
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richardkettlewell
Oct 28, 2019
We are investigating ways to address this issue but it is not trivial, so a fix may not come in the short term.
For anyone hitting this issue, we advise reverting to the scripting method mentioned here: https://forums.oculusvr.com/developer/discussion/5998/hmd-roll-and-particles
If using Unity 2019, rewriting it to use the C# Job System with Burst will make it run very efficiently. Details on that API can be found here: https://forum.unity.com/threads/particle-system-c-job-system-support.529284/