Search Issue Tracker
Active
Fixed in 2022.3.25f1, 2023.2.20f1, 6000.0.0b11
Votes
0
Found in
2021.3.33f1
2022.3.14f1
2023.2.3f1
2023.3.0a17
6000.0.0b11
Issue ID
UUM-57740
Regression
No
Audio Source Spatial Blend value gets set to 1 in the WebGL Player when the Spatial Blend value is bigger than 0
Reproduction steps:
1. Open the attached "PROJECTFILE" project with the WebGL platform
2. Build And Run the project (File > Build And Run)
3. Listen to the audio
Expected result: The audio sounds the same as in the Play mode (the audio blends into both ears)
Actual result: The audio sounds as if the Spatial Blend value was set to 1 (the audio does not blend into both ears)
Reproducible with: 2021.3.33f1, 2022.3.14f1, 2023.2.3f1, 2023.3.0a17
Reproducible on: macOS Sonoma 14.1.1 (M1 Max)
Not reproducible on: No other environment tested
Note:
-The issue is not reproducible in the Play mode and the “Windows, Mac, Linux” platform Player
-Headphones make it easier to hear the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Resolution Note (fix version 6000.0.0b11):
[WebGL] Fixed spatial blend implementation to enable 2D/3D audio ratio.