Search Issue Tracker
Fixed
Fixed in 2023.3.0a10
Votes
3
Found in
2022.3.9f1
2023.1.13f1
2023.2.0b9
2023.3.0a5
Issue ID
UUM-49014
Regression
No
Assets referenced in Prefab Mode are never unloaded until a new Scene is loaded
Repro steps.
# Default scene (SampleScene) should be open.
# Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" *is not* loaded.
# Open scene SampleSceneWithPrefab
# Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" *is* loaded.
# Open scene SampleScene
# Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" *is not* loaded.
The texture is unloaded as expected in workflow above.
Problematic workflow
# Default scene (SampleScene) should be open.
# Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" *is not* loaded.
# Preview the prefab PrefabWithTexture
# Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" *is* loaded.
# Exit preview
# Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" *is* loaded.
# Open scene SampleSceneWithPrefab
# Open scene SampleScene
# Take memory snapshot. Notice Texture "Screenshot 2023-09-13 091306" *is* loaded.
In this workflow, "Screenshot 2023-09-13 091306" remains loaded.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uneven lighting is seen on the GameObjects when Sky Occlusion is enabled
- Editor freezes and a "Failed to present D3D11 swapchain" error appears when toggling loop time option and entering Play Mode
- Assets in the Project Window are incorrectly sorted when different Asset types have the same name
- [Android] The Player crashes at "isInMultiWindowMode" when using lifecycle methods
- [Linux] Editor can't find Audio Spatializer when using PS5AudioSpatializer plugin
Add comment