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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
Issue ID
391419
Regression
No
AssetPostprocessor - Scripts should be compiled before importing animations/models
It looks like Unity doesn't recompile scripts before importing animations&models. It causes a problem when you update the project (let's say from SVN) and you get updated AssetPostprocessor and new animations. Unity will use old AssetPostprocessor on new animations, which is wrong - it's should compile new AssetPostprocessor first and then import animations.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
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